![]() ![]() So I would probably go +1 amulet and shocking, belt of giant strength. But a +1 on the amulet makes all melee attacks magic, and is easier to get sooner. Surely you will have an amulet by then, but magic fang gives you the ability to use things like an amulet of nat armor if you want that instead. Greater magic fang can be used to get all of your attacks a +1 instead, or boost a +more to a single attack. +3 beats DR/cold iron and DR/silver, +4 beats DR/adamantium and +5 beats DR/alignment. At higher levels of enhancement, magic enhancement starts to beat other things. Eldritch claws only overcomes the specific two cases of DR, the DR/Magic and DR/Silver. DR/magic is beaten by anything that is magic, so a +1 enhancement beats that. Greater Magic Fang gives an enhancement bonus to one attack, so it doesn't stack with the amulet.Yeah, you are misunderstanding. The campaign caps at 14, so the highest craftable bonus is +4, which still costs 32000gp to craft. Does a +1 enhancement bonus overcome DR/- and DR/slashing? Does Eldritch Claws overcome DR/- and DR/slashing? That's what I thought, but the editor's note on the amulet's pfsrd page says it needs +3. If you can retrain the feat, or it is going to be a low level campaign then take the eldritch claws/belt. It depends-will your campaign go into high levels? If so, the eldritch claws will be near worthless when you can have greater magic fang or afford/craft a +5 amulet. Also keep in mind at +3 it overcomes cold iron resistance as well, while eldritch claws just beats silver and magic. I like Option B.Oh yes, to overcome the silver it has to be +3. Nat weapons overcome DR and do 3-8 more damage, and 2-handed weapons do 3 more damage.Ĭosts 20,000 gp (can also be done with an amulet with shocking+1, for 32,000 gp, either way it's cheaper). Option B: Eldritch Claws & Amulet of Mighty Fists (shocking) & Belt of Giant's Strength (+4). One nat weapon does 4 more damage, the others do 3 more. This gives +3 to hit with nat weapons, which overcome DR. ![]() ![]() Option A: Improved Nat Attack & Amulet of Mighty Fists (+3). Only a +3 enhancement or above overcomes DR. Things like Cleave and Improved Initiative are generally good choices, and Iron Will can help with the ranger's relatively low will save. I could build on Power Attack (Furious Focus?), or take Combat Expertise as a prereq for something like Improved Trip. Now I'm instead thinking of using 2-handed reach weapons - the natural weapons still come in handy for threatening adjacent squares, and claws can be backup.Īquatic Combatant might help because underwater combat is common, although a 2-handed piercing weapon kind of solves that issue. I'm sure there are smarter ways to capitalize on full natural attacks, maybe along the lines of Dazing Assault. but it's a 3-feat investment and it limits strategy. I thought about the Step Up and Strike route with an Amulet of Mighty Fists. Probably take Cornugon Smash at some point. I max out at ranger level 13, so I have to plan for feats at levels 5-13. For style feats, I think Eldritch Claws (level 6) and Multiattack (level 10) are ok because they aren't Vital Strike. Originally I aimed for a full-natural-attack build (bite/claw/claw/tail), so I picked the natural weapon combat style for ranger. Style feats: Aspect of the Beast (Claws 1d4) Traits: Magical Knack (Magic), Native (Campaign) Here's what I have so far:ĭwarf (Saltbeard) Werecrocodile Ranger (Freebooter) 4 I chose werecroc since it has a swim speed and 2 natural weapons, one of which has Grab. I took a lycanthrope template for the physical improvements (strength, constitution, DR, natural armor, natural weapons). Inefficient, yes, but I think that "just retire it" is a lazy solution, so I'd like to hear any suggestions for how to make this character not terrible.įor context, we're a party of 3 casters and 3 non-casters, so the Freebooter's Bane effect generally benefits half of the party. It's a freebooter ranger - which is generally disliked for giving up animal companion and favored enemy - since I thought it fits the nautical theme. I've ended up with kind of an odd character for a S&S campaign. ![]()
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